The importance of this general subject is based on our idea of the importance of learning; which is obviously a huge importance. School is the backbone to a countries success. Without intelligent, knowledgeable citizens, a community would fall apart. The incorporation of video games into our schooling system are simply additions to our already generally successful learning institutions.
One generalization about this subject is that video games would end up taking too much time to get too little accomplished.
Previous research in this subject have all provided reliable statistics as to why video games would be a valid source for learning yet no attempts have been made to apply these valid withstanding facts to any learning environment. There are still many gaps left in this research.
This research intends to evaluate both sides of the argument. There has been little research done to oppose the idea of video games as learning machines yet counter claims are and will always be present such as financial costs or being too time consuming.
As previously mentioned, there are a ton of gaps in this field of research. Learning itself is on a level of science that will continue to be under investigation for years to come. Other gaps are simply due to lack of research in terms of actually testing video games out in learning environment.
One part of this subject that interests me, which still has a lot to learned from, is the cognitive aspect of learning and how brain functions can be manipulated different ways in order stimulate how we use our memory and to initiate motivation to be better at a given task. The scope of this subject is far beyond that of an English research paper.